Ze Island

Dwarven Allies

Arigos reveals that his real name is Swain and guess what, he has a kid! The lovely child by the name of Jinx, who is the child of his witchy wife, has been left with a care giver at the knights housing.
Along the road the group discovers that Lilly has gotten a rather nasty case of lycanthropy from an unknown source. After a brief scuffle and a rather shocking revelation, she agrees to be put under locked manacles during the full phase of the moon.
After a long trek to the north, the group manages to wrangle themselves some dwarven allies. The Dark Hammer dwarves have lent their allegiance to the group for the hopes of battle based glory.
King Kragyar Harsk of the Dark Hammers has even agreed to turn the water back on to the autumn forest under the condition that the elves that live there agree to give him rights on the four most easterly miles of the forest.


“Darkness falls across the land
The midnight hour is close at hand
Creatures crawl in search of blood
To terrorize your neighbourhood
And whosoever shall be found
Without the soul for getting down
Must stand and face the hounds of hell
And rot inside a corpse’s shell
The foulest stench is in the air
The funk of forty thousand years
And grisly ghouls from every tomb
Are closing in to seal your doom
And though you fight to stay alive
Your body starts to shiver
For no mere mortal can resist
The evil of the thriller” ~MJ


Lilly: “Time for whips AND chains.”

Time On The Island
The Story So Far

Who knew you could cause so much havoc in less than a week?

Time on the Enterprising Mare:

The core team of four Serin the Cleric of Pharasma, CQuinn Ryder the Barbarian, Azarian the Sorceress, and Thorndrake the Wizard were ripped from their normal life to take part of one of the first missions to the Mysterious Island that appeared to the west, far off the coast of Spring Harbor. The Lord of Spring Harbor was tasked with gathering an envoy group to investigate. He pulled the four together, hoping that their various skills would help to navigate the risen land.

After a few weeks of rudimentary training and transport, the band of merry adventurers were tossed aboard the Enterprising Mare. The E.M. is a vessel of the line, and though old, can more than hold its own in a battle. With Captain Jim Kark and First Mate Piccerd, they set sail to the island.

During their time at sea, Thorndrake managed to drink far to much and get on the foul side of the ships cook. Being banned from the galley, he spent most of the rest of his time pan handling on deck.

Serin attempted to make friends with the crew and found out from a drunken member that a previous expedition had been sent out and had never left word.

Cquin spent time in the galley making friends with the effeminate Piccerd. After bringing his hopes high, Cquin managed to pull information from an infatuated First Mate. After learning about the lighthouse and the need for it to be turned on, Cquin left for adventure below deck with the ships lady, leaving Piccerd sadly alone. After spending time with the ships crew, Cquin managed to make friends and had them shore up the small boats they were to take to shore.

More to come…


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